The Computing Universe: A Journey through a RevolutionCambridge University Press, 8 dec 2014 Computers now impact almost every aspect of our lives, from our social interactions to the safety and performance of our cars. How did this happen in such a short time? And this is just the beginning. In this book, Tony Hey and Gyuri Pápay lead us on a journey from the early days of computers in the 1930s to the cutting-edge research of the present day that will shape computing in the coming decades. Along the way, they explain the ideas behind hardware, software, algorithms, Moore's Law, the birth of the personal computer, the Internet and the Web, the Turing Test, Jeopardy's Watson, World of Warcraft, spyware, Google, Facebook and quantum computing. This book also introduces the fascinating cast of dreamers and inventors who brought these great technological developments into every corner of the modern world. This exciting and accessible introduction will open up the universe of computing to anyone who has ever wondered where his or her smartphone came from. |
Vanuit het boek
Resultaten 1-5 van 59
Pagina i
... hardware, software, algorithms, Moore's law, the birth of the personal computer, the Internet and the web, the Turing Test, IBM's Jeopardy!-beating Watson, World of Warcraft, spyware, Google, Facebook, and quantum computing. This book ...
... hardware, software, algorithms, Moore's law, the birth of the personal computer, the Internet and the web, the Turing Test, IBM's Jeopardy!-beating Watson, World of Warcraft, spyware, Google, Facebook, and quantum computing. This book ...
Pagina v
... hardware 3 4 5 6 7 8 The software is in the holes Programming languages and software engineering Algorithmics Mr. Turing's amazing machines Moore's law and the silicon revolution Computing gets personal 9 Computer games Licklider's ...
... hardware 3 4 5 6 7 8 The software is in the holes Programming languages and software engineering Algorithmics Mr. Turing's amazing machines Moore's law and the silicon revolution Computing gets personal 9 Computer games Licklider's ...
Pagina ix
... hardware. Running the program requires more software, the operating system that manages the input and output of data and the use of storage devices and printers. Programming is the skill required to translate our computer science ...
... hardware. Running the program requires more software, the operating system that manages the input and output of data and the use of storage devices and printers. Programming is the skill required to translate our computer science ...
Pagina xi
... hardware and software work together to solve a problem. The ideas of programming languages and software engineering are covered in Chapter 4, and computer algorithms in Chapter 5. Chapter 6 is probably the most difficult chapter in the ...
... hardware and software work together to solve a problem. The ideas of programming languages and software engineering are covered in Chapter 4, and computer algorithms in Chapter 5. Chapter 6 is probably the most difficult chapter in the ...
Pagina 4
... hardware could be implemented on a single chip (Fig.1.6). Fortunately, the vacuum tubes turned out to be far more reliable than B.1.2 John von Neumann (1903–57) was born in Budapest in the family of a wealthy banker. After graduating ...
... hardware could be implemented on a single chip (Fig.1.6). Fortunately, the vacuum tubes turned out to be far more reliable than B.1.2 John von Neumann (1903–57) was born in Budapest in the family of a wealthy banker. After graduating ...
Inhoudsopgave
The hardware | 34 |
Computer games | 174 |
The end of Moores law | 298 |
The third age of computing | 318 |
Computers and science fiction an essay | 333 |
xiii | 367 |
39 | 375 |
58 | 389 |
220 | 395 |
Overige edities - Alles bekijken
The Computing Universe: A Journey through a Revolution Anthony J. G. Hey,Tony Hey,Gyuri Pápay Gedeeltelijke weergave - 2014 |
The Computing Universe: A Journey through a Revolution Tony Hey,Gyuri Pápay Geen voorbeeld beschikbaar - 2014 |
Veelvoorkomende woorden en zinsdelen
Alan Turing algorithm ARPANET Asimov atoms Babbage Berners-Lee binary brain build Butler Lampson calculations called Chapter chips circuit complex computer science computer scientists connected Corporation Fig created David David Harel developed devices early EDSAC electrical electron encryption engineering ENIAC Feynman fiber FORTRAN function gate hardware human Ibid IBM’s idea input instructions Intel interactive Internet introduced John Laboratory Labs layers logic mathematical memory microprocessor Microsoft million Moore’s law movie nanotechnology Neumann neurons novel operating system output packet PARC personal computer physics pioneers possible Press problem programming language puter quantum computer qubits quotation Richard Feynman Robert robot science fiction semiconductor silicon spam spin story tion transistors Turing Award Turing machine Turing Test Turing’s United University Unix video game Wikimedia Xerox Xerox PARC