Designing Audio Effect Plug-ins in C++ with Digital Audio Signal Processing Theory
Taylor & Francis, 2013 - 534 pagina's
†The professional recording industry is rapidly moving from a hardware paradigm (big studios with expensive gear) to a software paradigm, in which lots of expensive hardware is replaced with a single computer loaded with software plug-ins. Complete albums are now being recorded and engineered "inside the box"-all within a computer without hardware processing or mixing gear. Audio effect plug-ins, which are small software modules that work within audio host applications, like Avid Pro Tools, Apple Logic, Ableton Live, and Steinberg Cubase, are big business. Designing Audio Effect Plug-Ins in C++ gives readers everything they need to know to create real-world, working plug-ins in the widely used C++ programming language.
Beginning with the necessary theory behind audio signal processing, author Will Pirkle quickly gets into the heart of this implementation guide, with clearly-presented, previously unpublished algorithms, tons of example code, and practical advice. From the companion website, readers can download free software for the rapid development of the algorithms, many of which have never been revealed to the general public. The resulting plug-ins can be compiled to snap in to any of the above host applications. Readers will come away with the knowledge and tools to design and implement their own audio signal processing designs.
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Digital Audio Signal Processing Principles
Anatomy of a PlugIn
Writing PlugIns with RackAFX
How DSP Filters Work
Basic DSP Theory
Audio Filter Designs IIR Filters
Delay Effects and Circular Buffers
Audio Filter Designs FIR Filters
Modulated Delay Effects
Modulated Filter Effects
The VST and AU PlugIn APIs
More RackAFX Controls and GUI Designer
Overige edities - Alles weergeven
Designing Audio Effect Plug-Ins in C++: With Digital Audio Signal Processing ...
Will C. Pirkle
Gedeeltelijke weergave - 2012