Producing iOS 6 Apps: The Ultimate Roadmap for Both Non-Programmers and Existing Developers

UnknownCom Inc., 5 okt. 2012
Effectively several books in one, this single "Tome of Knowledge" titled, "Producing iOS 6 Apps: The Ultimate Roadmap for Both Non-Programmers and Existing Developers" makes every effort to provide most anyone with the understanding, recommended tools, and easy to follow step-by-step examples to learn how to create apps. Also providing a very detailed Objective-C jumpstart guide, complete with free sourcecode, this book will help direct experienced programmers in preparing apps for the Apple family of devices: the iPhone, the iPod touch and the iPad. This is literally a complete "How-To" guide for producing apps. This book was originally created as an internal-use-only, and highly-confidential, training manual for our new employees: Specifically, for app and code development and relevant app business issues. Combined from years of our teams experience, this tome is a complete guide and reference to absolutely-every-single-little-thing required to deliver apps through the Apple iTunes App Store as quickly, painlessly, and profitably, as possible. This multi-section book covers the following topics: - Apple iOS 6 SDK and Xcode 4.5 - Performing market research and analysis for a successful app and a solid business plan. - Using Advertising: iAd Mobile, Google Admob, Millennial Media, Jumptap, Smaato, Greystripe, AdWhirl & MobClix. - Making critical business & legal decisions: Trademark, Copyright & Open-Source Freeware. - Walking through the Apple Developer Program through creation of an Apple ID and other Developer Portal accounts required for iTunes Connect and the online Apple App Store. - Authoring in iOS6, Xcode, Objective-C and Third-Party tools as Unity 3D, ShiVa3D, PhoneGap, MonoTouch, Marmalade, Adobe Flash Professional, Adobe Flash Builder (Previously Flex Builder), Cocos2D, Corona SDK, GameSalad, Titanium Studio, & MoSync. - Designing views, interfaces, images, controls, objects, classes, and user input touch and gestures. - Managing memory and dealing with data types, databases and storage. - Submitting your app, and marketing via social networks and various media outlets. - Including a BONUS chapter of “real-life” GOTCHA items and how to avoid them. - Both eBook and Paperback editions are available.

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App Features Structureand
User Input

CrossPlatformDevelopment Options Chapter 13 Apple Recommended Development Method

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Over de auteur (2012)

UnknownCom Inc. /, Inc. incorporated in the State of Florida on April 29th, 1996. Note the “UnknownCom Inc.” abbreviation of the owner’s/author’s full legal name, Inc. was required for typesetting purposes. For years,, Inc. has capitalized on Apple iOS (iPhone, iPad & iPod Touch), Mac OSX, and Android mobile app development., Inc. is an Apple iOS, OSX, and Safari, as well as Google Android, Research In Motion Blackberry, and Microsoft Windows developer. Key members of, Inc. have been involved in producing hundreds of mobile apps over the years, including several #1-ranked apps - which combined, have been downloaded millions of times over the years - either under, by, or for various employers and or clients, as well as, Inc.s own stand-alone products (some of which confidentially in an "unknown" capacity, with others distributed both directly, as well as indirectly, by partners and/or affiliates, etc.). Just a few of the more well-known mobile apps proudly contracted and distributed by, Inc. include: Hollywood movie studio LIONSGATE's official Saw 3D Jigsaw Your Voice, for fans of their terrifyingly famous Saw horror movies. As well as Johnny Brennans official The Jerky Boys Prank Caller, and The Jerky Boys Pinball, for fans of his hilariously famous pranking comedy routines. The team at UnknownCom Inc. is a staff of highly dedicated, experienced individuals whose areas of expertise covers all aspects of desktop, web, and app development on many platforms, including Apple's iOS, Google's Android, and more.

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