Producing IOS 6 Apps: The Ultimate Roadmap for Both Non-Programmers and Existing DevelopersUnknown.com, Incorporated, 5 okt 2012 Effectively several books in one, this single "Tome of Knowledge" titled, "Producing iOS 6 Apps: The Ultimate Roadmap for Both Non-Programmers and Existing Developers" makes every effort to provide most anyone with the understanding, recommended tools, and easy to follow step-by-step examples to learn how to create apps. Also providing a very detailed Objective-C jumpstart guide, complete with free sourcecode, this book will help direct experienced programmers in preparing apps for the Apple family of devices: the iPhone, the iPod touch and the iPad. This is literally a complete "How-To" guide for producing apps. This book was originally created as an internal-use-only, and highly-confidential, training manual for our new employees: Specifically, for app and code development and relevant app business issues. Combined from years of our teams experience, this tome is a complete guide and reference to absolutely-every-single-little-thing required to deliver apps through the Apple iTunes App Store as quickly, painlessly, and profitably, as possible. This multi-section book covers the following topics: - Apple iOS 6 SDK and Xcode 4.5 - Performing market research and analysis for a successful app and a solid business plan. - Using Advertising: iAd Mobile, Google Admob, Millennial Media, Jumptap, Smaato, Greystripe, AdWhirl & MobClix. - Making critical business & legal decisions: Trademark, Copyright & Open-Source Freeware. - Walking through the Apple Developer Program through creation of an Apple ID and other Developer Portal accounts required for iTunes Connect and the online Apple App Store. - Authoring in iOS6, Xcode, Objective-C and Third-Party tools as Unity 3D, ShiVa3D, PhoneGap, MonoTouch, Marmalade, Adobe Flash Professional, Adobe Flash Builder (Previously Flex Builder), Cocos2D, Corona SDK, GameSalad, Titanium Studio, & MoSync. - Designing views, interfaces, images, controls, objects, classes, and user input touch and gestures. - Managing memory and dealing with data types, databases and storage. - Submitting your app, and marketing via social networks and various media outlets. - Including a BONUS chapter of “real-life” GOTCHA items and how to avoid them. - Both eBook and Paperback editions are available. |