Front cover image for Illumination and color in computer generated imagery

Illumination and color in computer generated imagery

Roy Hall
In a very broad sense the historical development of computer graphics can be considered in three phases, each a giant step down the road towards "realistic" computer generated images.
eBook, English, 2012
Springer, [Place of publication not identified], 2012
1 online resource
9781461235262, 146123526X
968504791
1.0 Introduction.- 1.1 Intent and Overview.- 1.2 The Process of Creating Images.- 1.3 Representation or Simulation of Reality.- 2.0 The Illumination Process.- 2.1 Light and Materials.- 2.2 Background Optics and Physics.- 2.3 Surface Illumination.- 3.0 Perceptual Response.- 3.1 Describing Color.- 3.2 Colorimetry.- 3.3 Colorimetry and the RGB Monitor.- 3.4 Alternate Color Representations.- 3.5 Color Spaces for Color Computation.- 4.0 Illumination Models.- 4.1 Shading and Illumination Basics.- 4.2 Incremental Shading, Empirical Models.- 4.3 Ray Tracing, Transitional Models.- 4.4 Radiosity, Analytical Models.- 4.5 Hybrid Techniques.- 4.6 Visual Comparison.- 4.7 Summary.- 5.0 Image Display.- 5.1 Image File Considerations.- 5.2 NTSC and RGB Video.- 5.3 Video Setup for Image Display.- 5.4 Monitor Alignment and Calibration.- 5.5 NTSC Limitations.- 5.6 Black and White Display.- Appendix I Terminology.- Appendix II Controlling Appearance.- II.1 Surface Character.- II.1.1 Dielectric Materials.- II.1.2 Conductive Materials.- II.1.3 Composite Materials.- II.1.4 Using Published Spectral Data.- II.2 Surface Finish.- Appendix III Example Code.- III.1 Geometric Utilities.- III.1.1 Code Summary.- III.1.2 Code Source.- III.2 Hemispherical Integrator.- III.2.1 Code Summary.- III.2.2 Code Source.- III.3 Geometric Attenuation.- III.3.1 Code Summary.- III.3.2 Code Source.- III.4 Microfacet Distributions.- III.4.1 Code Summary.- III.4.2 Code Source.- III.5 Fresnel Approximation.- III.5.1 Approximation Methodology.- III.5.2 Code Summary.- III.5.3 Code Source.- III.6 Illumination Models.- III.6.1 Illuminated Surface Description.- III.6.2 Code Summary.- III.6.3 Code Source.- III.7 Color Transformation.- III.7.1 Material Data.- III.7.2 Code Summary.- III.7.3 Code Source.- III.8 Spectral Sampling.-III.8.1 Code Summary.- III.8.2 Code Source.- III.9 RGB Color Cupping.- III.9.1 Code Summary.- III.9.2 Code Source.- Appendix IV Radiosity Algorithms.- IV.1 Pseudocode Definition.- IV.2 Hemi-cube Form Factors.- IV.3 Specular Radiosity.- IV.4 Hybrid Form Factors.- Appendix V Equipment Sources.- References.